
There was a lot of quads that were horribly deformed, so I had to manually Knife the quads into decent looking tris, and shift a bit of vertices to prevent overlap. Next, I used the Grab brush and pulled out the hair strands, working from the back of the neck and side burns before going onto the forehead.

Then, going to Sculpt mode, I used the Draw brush to add the basic hair volume. To make the hair, I first cut 3-4 edge loops on the top of the head. Blender 3D characters pack with 6 distinctly unique male & female cartoon. For the rest of the head, I turned off ReTopo and vertex modelled using the high poly mesh as guideline in wireframe mode.Īt that point, the head was still completely bald. Free Woman Blender 3D models for download, files in blend with low poly. ReTopo was very buggy, but I got the shape of the front of the face. For the head, I used a sphere and the ReTopo modifier and vertex modelling. I placed the high poly mesh underneath and turned on wireframe, and extruded the cube’s vertices to fit the high poly mesh. I started box modelling from a cube again.

Since my high poly mesh was totally unusable as a normal map, I started from scratch again. Preview Edmant2 HighPoly.JPG 247×551 9.13 KB How to make low poly anime characters P1 - YouTube 0:00 / 7:37 How to make low poly anime characters P1 Thomas Potter 9.24K subscribers Subscribe 419 Share 12K views 1 year ago.
